Get Location from Entry

Get Location from Entry

Windows
MacOS
Linux

return false if call failed (most probably no such entry in BB)

Target is Blackboard Component

Get Location from Entry
Target
Key Name
None
Result Location
X0
Y 0
Z 0
Return Value

Inputs

Target
Blackboard Component Object Reference
Key Name
Name (by ref)

Outputs

Result Location
Vector
Return Value
Boolean

return false if call failed (most probably no such entry in BB)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss