Finds path instantly, in a FindPath Synchronously. Main advantage over FindPathToLocationSynchronously is that the resulting path will automatically get updated if goal actor moves more than TetherDistance away from last path node
Target is Navigation System V1
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50.000000
Select Class
Select Asset
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In
Exec
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Path Start
Vector (by ref)
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Goal Actor
Actor Object Reference
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Tether Distance
Float
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Pathfinding Context
Actor Object Reference
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could be one of following: NavigationData (like Navmesh actor), Pawn or Controller. This parameter determines parameters of specific pathfinding query |
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Filter Class
Navigation Query Filter Class Reference
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Out
Exec
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Return Value
Navigation Path Object Reference
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