Spawns AI agent of a given class. The PawnClass needs to have AIController set for the function to spawn a controller as well.
Target is AIBlueprint Helper Library
Select Class
Select Asset
X0
Y 0
Z 0
R 0
P 0
Y0
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In
Exec
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Pawn Class
Pawn Class Reference
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Behavior Tree
Behavior Tree Object Reference
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if set, and the function has successfully spawned and AI controller, this BehaviorTree asset will be assigned to the AI controller, and run. |
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Location
Vector
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Rotation
Rotator
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No Collision Fail
Boolean
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Owner
Actor Object Reference
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lets you spawn the AI in a sublevel rather than in the persistent level (which is the default behavior). |
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Out
Exec
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Return Value
Pawn Object Reference
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