Pin Component

Pin Component

Windows
MacOS
Linux

Pin an Unreal Component to a location in tracking spce (i.e. the real world).

Target is ARBlueprint Library

Pin Component
Component to Pin
Pin to World Transform
Tracked Geometry
Select Asset
Debug Name
None
Return Value
Select Asset

Inputs

In
Exec
Component to Pin
Scene Component Object Reference

The component that should be pinned.

Pin to World Transform
Transform (by ref)

A transform (in Unreal World Space) that corresponds to a physical location where the component should be pinned.

Tracked Geometry
ARTracked Geometry Object Reference

An optional, real-world geometry that is recognized by the AR system; any correction to the position of this geometry will be applied to the pinned component.

Debug Name
Name

An optional name that will be displayed when this pin is being drawn for debugging purposes.

Outputs

Out
Exec
Return Value
ARPin Object Reference

an object representing the pin that connects \c ComponentToPin component to a real-world location and optionally to the \c TrackedGeometry.

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