Set AR World Origin Location and Rotation

Set AR World Origin Location and Rotation

Windows
MacOS
Linux

For a point P in the AR local space, whose location and rotation are "OriginLocation" and "OriginRotation" in the world space modify the alignment transform so that the same point P will be transformed to the origin in the world space. @bIsTransformInWorldSpace: whether "OriginLocation" and "OriginRotation" are specified in UE4's world space or AR system's local space. @bMaintainUpDirection: if set, only the yaw roation of the alignment transform will be modified, pitch and roll will be zeroed out.

Target is ARBlueprint Library

Set AR World Origin Location and Rotation
Origin Location
X0
Y 0
Z 0
Origin Rotation
R 0
P 0
Y0
Is Transform in World Space
Maintain Up Direction

Inputs

Outputs

Out
Exec
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