For a point P in the AR local space, whose location and rotation are "OriginLocation" and "OriginRotation" in the world space modify the alignment transform so that the same point P will be transformed to the origin in the world space. @bIsTransformInWorldSpace: whether "OriginLocation" and "OriginRotation" are specified in UE4's world space or AR system's local space. @bMaintainUpDirection: if set, only the yaw roation of the alignment transform will be modified, pitch and roll will be zeroed out.
Target is ARBlueprint Library
X0
Y 0
Z 0
R 0
P 0
Y0
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In
Exec
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Origin Location
Vector
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Origin Rotation
Rotator
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Is Transform in World Space
Boolean
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Maintain Up Direction
Boolean
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Out
Exec
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