Wait until a GameplayEffect is applied to a target actor If TriggerOnce is true, this action will only activate one time. Otherwise it will return every time a GE is applied that meets the requirements over the life of the ability
Target is Ability Async Wait Gameplay Effect Applied
Select Asset
|
In
Exec
|
|
|
Target Actor
Actor Object Reference
|
|
|
Source Filter
Gameplay Target Data Filter Handle Structure
|
|
|
Source Tag Requirements
Gameplay Tag Requirements Structure
|
|
|
Target Tag Requirements
Gameplay Tag Requirements Structure
|
|
|
Trigger Once
Boolean
|
|
|
Listen for Periodic Effect
Boolean
|
|
Out
Exec
|
|
|
Async Action
Ability Async Wait Gameplay Effect Applied Object Reference
|
|
|
On Applied
Exec
|
On Applied |
|
Source
Actor Object Reference
|
Source |
|
Spec Handle
Gameplay Effect Spec Handle Structure
|
Spec Handle |
|
Active Handle
Active Gameplay Effect Handle Structure
|
Active Handle |