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Actions
End Action |
Explicitly end the action, will disable any callbacks and allow action to be deleted Target is Ability Async |
Wait Gameplay Effect Applied to Actor |
Wait until a GameplayEffect is applied to a target actor If TriggerOnce is true, this action will only activate one time. Otherwise it will return every time a GE is applied that meets the requirements over the life of the ability Target is Ability Async Wait Gameplay Effect Applied |
Wait Gameplay Event to Actor |
Wait until the specified gameplay tag event is triggered on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags Target is Ability Async Wait Gameplay Event |