Async

Async

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Actions

End Action

Explicitly end the action, will disable any callbacks and allow action to be deleted

Target is Ability Async

Wait Gameplay Effect Applied to Actor

Wait until a GameplayEffect is applied to a target actor If TriggerOnce is true, this action will only activate one time. Otherwise it will return every time a GE is applied that meets the requirements over the life of the ability

Target is Ability Async Wait Gameplay Effect Applied

Wait Gameplay Event to Actor

Wait until the specified gameplay tag event is triggered on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags

Target is Ability Async Wait Gameplay Event

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