Wait until the specified gameplay tag event is triggered on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags
Target is Ability Async Wait Gameplay Event
Select Asset
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In
Exec
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Target Actor
Actor Object Reference
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Event Tag
Gameplay Tag Structure
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Only Trigger Once
Boolean
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Only Match Exact
Boolean
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Out
Exec
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Async Action
Ability Async Wait Gameplay Event Object Reference
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Event Received
Exec
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Event Received |
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Payload
Gameplay Event Data Structure
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Payload |