Capture Image to Texture Async

Capture Image to Texture Async

Windows
MacOS
Linux

Initiates a capture image to memory task on a speparate thread. @brief The user should register event handlers for both the success and fail events. Upon completion, a successful operation will provide a dynamically generated texture containing the captured image to the FMagicLeapCameraCaptureImgToTextureSuccess event handler. Note: The generated texture will be garbage collected when this app is destroyed.

Target is Magic Leap Camera Component

Capture Image to Texture Async
Target
Return Value

Inputs

In
Exec
Target
Magic Leap Camera Component Object Reference

Outputs

Out
Exec
Return Value
Boolean

True if the call succeeds, false otherwise.

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