Set a pending launch velocity on the Character. This velocity will be processed on the next CharacterMovementComponent tick, and will set it to the "falling" state. Triggers the OnLaunched event.
Target is Character
X0
Y 0
Z 0
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In
Exec
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Target
Character Object Reference
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Launch Velocity
Vector
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is the velocity to impart to the Character |
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XYOverride
Boolean
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if true replace the XY part of the Character's velocity instead of adding to it. |
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ZOverride
Boolean
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if true replace the Z component of the Character's velocity instead of adding to it. |
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Out
Exec
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