Create the initial face mesh from raw mesh data
Target is Apple ARKit Face Mesh Component
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Target
Apple ARKit Face Mesh Component Object Reference
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Vertices
Array of Vectors
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Vertex buffer of all vertex positions to use for this mesh section. |
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Triangles
Array of Integers
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Index buffer indicating which vertices make up each triangle. Length must be a multiple of 3. |
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UV0
Array of Vector 2D Structures
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Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array. |
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Out
Exec
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