Moves our UpdatedComponent by the given Delta, and sets rotation to NewRotation. Respects the plane constraint, if enabled.
Target is Movement Component
X0
Y 0
Z 0
R 0
P 0
Y0
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Out
Exec
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Out Hit
Hit Result Structure
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Return Value
Boolean
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True if some movement occurred, false if no movement occurred. Result of any impact will be stored in OutHit. |