Get Starting Channel

Get Starting Channel

Windows
MacOS
Linux

Return the active starting channel, evaluated after checking if Auto-Assignment is activated.

Target is DMX Fixture Patch

Get Starting Channel
Target
Select Asset
Return Value
0

Inputs

Target
DMX Fixture Patch Object Reference

Outputs

Return Value
Integer

Return the active starting channel, evaluated after checking if Auto-Assignment is activated.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss