Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab.
Target is Editor Utility Subsystem
Select Asset
Select Asset
Select Asset
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In
Exec
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Target
Editor Utility Subsystem Object Reference
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In Blueprint
Editor Utility Widget Blueprint Object Reference
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Out
Exec
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Return Value
Editor Utility Widget Object Reference
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Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab. |