Create a quick binding to an actor's member method to be used in an event sequence.
Target is Sequencer Tools Function Library
Select Asset
Select Asset
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In
Exec
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In Sequence
Movie Scene Sequence Object Reference
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In Object
Object Reference
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In Function Name
String
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Name of the method, as it is displayed in the Blueprint Editor. eg. "Set Actor Scale 3D" |
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Call in Editor
Boolean
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Should the event be callable in editor. |
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Out
Exec
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Return Value
Sequencer Quick Binding Result Structure
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The created binding. |