Remove then add LODs on a static mesh. The static mesh must have at least LOD 0. The LOD 0 of the static mesh is kept after removal. The build settings of LOD 0 will be applied to all subsequent LODs.
Target is Editor Static Mesh Library
Select Asset
0
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In
Exec
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Static Mesh
Static Mesh Object Reference
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Mesh to process. |
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Reduction Options
Editor Scripting Mesh Reduction Options Structure (by ref)
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Options on how to generate LODs on the mesh. |
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Apply Changes
Boolean
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Indicates if change must be notified. |
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Out
Exec
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Return Value
Integer
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the number of LODs generated on the input mesh. An negative value indicates that the reduction could not be performed. See log for explanation. No action will be performed if ReductionOptions.ReductionSettings is empty |