Move Interpolation Target

Move Interpolation Target

Windows
MacOS
Linux

Moves the UpdatedComponent, which is also the interpolation target for the interpolated component. If there is not interpolated component, this simply moves UpdatedComponent. Use this typically from PostNetReceiveLocationAndRotation() or similar from an Actor.

Target is Projectile Movement Component

Move Interpolation Target
Target
New Location
X0
Y 0
Z 0
New Rotation
R 0
P 0
Y0

Inputs

In
Exec
Target
Projectile Movement Component Object Reference
New Location
Vector (by ref)
New Rotation
Rotator (by ref)

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss