Moves the UpdatedComponent, which is also the interpolation target for the interpolated component. If there is not interpolated component, this simply moves UpdatedComponent. Use this typically from PostNetReceiveLocationAndRotation() or similar from an Actor.
Target is Projectile Movement Component
X0
Y 0
Z 0
R 0
P 0
Y0
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In
Exec
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Target
Projectile Movement Component Object Reference
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New Location
Vector (by ref)
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New Rotation
Rotator (by ref)
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Out
Exec
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