Client Start Camera Shake from Source

Client Start Camera Shake from Source

Windows
MacOS
Linux

Play Camera Shake localized to a given source

Target is Player Controller

Client Start Camera Shake from Source
Target
Shake
Select Class
Source Component

Inputs

In
Exec
Target
Player Controller Object Reference
Shake
Camera Shake Base Class Reference

Camera shake animation to play

Source Component
Camera Shake Source Component Object Reference

The source from which the camera shakes originates

Outputs

Out
Exec
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