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Actions

Client Clear Camera Lens Effects

Removes all Camera Lens Effects.

Target is Player Controller

Client Play Camera Anim

Play the indicated CameraAnim on this camera.

Target is Player Controller

Client Play Force Feedback

Play a force feedback pattern on the player's controller

Target is Player Controller

Client Spawn Camera Lens Effect

Spawn a camera lens effect (e.g. blood).

Target is Player Controller

Client Start Camera Shake

Play Camera Shake

Target is Player Controller

Client Start Camera Shake from Source

Play Camera Shake localized to a given source

Target is Player Controller

Client Stop Camera Shake

Stop camera shake on client.

Target is Player Controller

Client Stop Camera Shakes from Source

Stop camera shake on client.

Target is Player Controller

Client Stop Force Feedback

Stops a playing force feedback pattern

Target is Player Controller

Play Dynamic Force Feedback

Latent action that controls the playing of force feedback Begins playing when Start is called. Calling Update or Stop if the feedback is not active will have no effect. Completed will execute when Stop is called or the duration ends. When Update is called the Intensity, Duration, and affect values will be updated with the current inputs

Target is Player Controller

Play Haptic Effect

Play a haptic feedback curve on the player's controller

Target is Player Controller

Play World Camera Shake

Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.

Target is Gameplay Statics

Reset Controller Light Color

Resets the light color of the player's controller to default

Target is Player Controller

Set Controller Light Color

Sets the light color of the player's controller

Target is Player Controller

Set Disable Haptics

Allows the player controller to disable all haptic requests from being fired, e.g. in the case of a level loading

Target is Player Controller

Set Haptics by Value

Sets the value of the haptics for the specified hand directly, using frequency and amplitude. NOTE: If a curve is already playing for this hand, it will be cancelled in favour of the specified values.

Target is Player Controller

Stop Haptic Effect

Stops a playing haptic feedback curve

Target is Player Controller

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