Adds a splash element to the loading screen.
Target is XRLoading Screen Function Library
Select Asset
X0
Y 0
Z 0
R 0
P 0
Y0
X1.000
Y1.000
R 0
P 0
Y0
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In
Exec
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Texture
Texture Object Reference
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(in) A texture asset to be used for the splash. |
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Translation
Vector
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(in) Initial translation of the center of the splash. |
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Rotation
Rotator
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(in) Initial rotation of the splash screen, with the origin at the center of the splash. |
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Size
Vector 2D Structure
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(in) Size, of the quad with the splash screen. |
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Delta Rotation
Rotator
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(in) Incremental rotation, that is added each 2nd frame to the quad transform. The quad is rotated around the center of the quad. |
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Clear Before Add
Boolean
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(in) If true, clears splashes before adding a new one. |
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Out
Exec
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