Capture Texture Render Target 2D

Capture Texture Render Target 2D

Windows
MacOS
Linux

Stop the actual capture if there is one. Then capture every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.

Target is Media Capture

Capture Texture Render Target 2D
Target
Select Asset
Render Target
Select Asset
Capture Options
Return Value

Inputs

In
Exec
Target
Media Capture Object Reference
Render Target
Texture Render Target 2D Object Reference
Capture Options
Media Capture Options Structure

Outputs

Out
Exec
Return Value
Boolean

True if the capture was successfully started

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