Attach Object to Movement Controller

Attach Object to Movement Controller

Windows
MacOS
Linux

Sets the SceneComponent whose transform will control the movement according to the provided movement settings.

Target is Magic Leap Movement Component

Attach Object to Movement Controller
Target
In Movement Controller

Inputs

In
Exec
Target
Magic Leap Movement Component Object Reference
In Movement Controller
Scene Component Object Reference

The SceneComponent to be used for movement. MotionControllerComponent is a common input here.

Outputs

Out
Exec
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