Get the rotation of a specific bone
Target is Oculus Input Function Library
None
Wrist_Root
0
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Device Hand
EOculusHandType Enum
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(in) The hand to get the rotations from |
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Bone Id
EBone Enum
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(in) The specific bone to get the rotation from |
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Controller Index
Integer
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(in) Optional different controller index |
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Return Value
Quat Structure
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