Creates a new runtime hand skeletal mesh.
Target is Oculus Input Function Library
Select Asset
None
None
100.000000
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In
Exec
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Hand Skeletal Mesh
Skeletal Mesh Object Reference
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(out) Skeletal Mesh object that will be used for the runtime hand mesh |
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Skeleton Type
EOculusHandType Enum
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(in) The skeleton type that will be used for generating the hand bones |
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Mesh Type
EOculusHandType Enum
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(in) The mesh type that will be used for generating the hand mesh |
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World to Meters
Float
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(in) Optional change to the world to meters conversion value |
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Out
Exec
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Return Value
Boolean
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