Get Hand Skeletal Mesh

Get Hand Skeletal Mesh

Windows
MacOS
Linux

Creates a new runtime hand skeletal mesh.

Target is Oculus Input Function Library

Get Hand Skeletal Mesh
Hand Skeletal Mesh
Select Asset
Skeleton Type
None
Mesh Type
None
World to Meters
100.000000
Return Value

Inputs

In
Exec
Hand Skeletal Mesh
Skeletal Mesh Object Reference

(out) Skeletal Mesh object that will be used for the runtime hand mesh

Skeleton Type
EOculusHandType Enum

(in) The skeleton type that will be used for generating the hand bones

Mesh Type
EOculusHandType Enum

(in) The mesh type that will be used for generating the hand mesh

World to Meters
Float

(in) Optional change to the world to meters conversion value

Outputs

Out
Exec
Return Value
Boolean
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