Initializes physics capsules for collision and physics on the runtime mesh
Target is Oculus Input Function Library
None
100.000000
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In
Exec
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Skeleton Type
EOculusHandType Enum
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(in) The skeleton type that will be used to generated the capsules |
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Hand Component
Skinned Mesh Component Object Reference
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(in) The skinned mesh component that the capsules will be attached to |
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World to Meters
Float
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(in) Optional change to the world to meters conversion value |
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Out
Exec
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Return Value
Array of Oculus Capsule Collider Structures
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