Initialize Hand Physics

Initialize Hand Physics

Windows
MacOS
Linux

Initializes physics capsules for collision and physics on the runtime mesh

Target is Oculus Input Function Library

Initialize Hand Physics
Skeleton Type
None
Hand Component
World to Meters
100.000000
Return Value

Inputs

In
Exec
Skeleton Type
EOculusHandType Enum

(in) The skeleton type that will be used to generated the capsules

Hand Component
Skinned Mesh Component Object Reference

(in) The skinned mesh component that the capsules will be attached to

World to Meters
Float

(in) Optional change to the world to meters conversion value

Outputs

Out
Exec
Return Value
Array of Oculus Capsule Collider Structures
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