Spawns a decal at the given location and rotation, fire and forget. Does not replicate.
Target is Gameplay Statics
Select Asset
X0
Y 0
Z 0
X0
Y 0
Z 0
R0.000000
P0.000000
Y-90.000000
0.000000
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In
Exec
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Decal Material
Material Interface Object Reference
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decal's material |
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Decal Size
Vector
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size of decal |
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Location
Vector
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location to place the decal in world space |
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Rotation
Rotator
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rotation to place the decal in world space |
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Life Span
Float
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destroy decal component after time runs out (0 = infinite) |
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Out
Exec
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Return Value
Decal Component Object Reference
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