Add Key (Float)

Add Key (Float)

Windows
MacOS
Linux

Add a key to this channel. This initializes a new key and returns a reference to it.

Target is Movie Scene Scripting Float Channel

Add Key (Float)
Target
Select Asset
In Time
New Value
0.0
Sub Frame
0.000000
Time Unit
DisplayRate
In Interpolation
Auto
Return Value
Select Asset

Inputs

In
Exec
Target
Movie Scene Scripting Float Channel Object Reference
In Time
Frame Number Structure (by ref)

The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame.

New Value
Float

The value that this key should be created with.

Sub Frame
Float

Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution.

Time Unit
ESequenceTimeUnit Enum

Is the specified InTime in Display Rate frames or Tick Resolution.

In Interpolation
EMovieSceneKeyInterpolation Enum

Interpolation method the key should use.

Outputs

Out
Exec
Return Value
Movie Scene Scripting Float Key Object Reference

The key that was created with the specified values at the specified time.

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