Add a key to this channel. This initializes a new key and returns a reference to it.
Target is Movie Scene Scripting String Channel
Select Asset
0.000000
DisplayRate
Select Asset
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In
Exec
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Target
Movie Scene Scripting String Channel Object Reference
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In Time
Frame Number Structure (by ref)
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The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame. |
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New Value
String
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The value that this key should be created with. |
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Sub Frame
Float
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Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution. |
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Time Unit
ESequenceTimeUnit Enum
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Is the specified InTime in Display Rate frames or Tick Resolution. |
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Out
Exec
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Return Value
Movie Scene Scripting String Key Object Reference
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The key that was created with the specified values at the specified time. |