Set Arrive Tangent Weight

Set Arrive Tangent Weight

Windows
MacOS
Linux

If Tangent Weight Mode is RCTWM_WeightedArrive or RCTWM_WeightedBoth, the weight of the arriving tangent on the left side.

Target is Movie Scene Scripting Float Key

Set Arrive Tangent Weight
Target
Select Asset
In New Value
0.0

Inputs

In
Exec
Target
Movie Scene Scripting Float Key Object Reference
In New Value
Float

Specifies the new arriving tangent weight. Represents the length of the hypotenuse in the form of "sqrt(x*x+y*y)" using the same definitions for x and y as tangents.

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss