Get Bound Objects

Get Bound Objects

Windows
MacOS
Linux

Retrieve all objects currently bound to the specified binding identifier

Target is Movie Scene Sequence Player

Get Bound Objects
Target
Select Asset
Object Binding
Return Value

Inputs

In
Exec
Target
Movie Scene Sequence Player Object Reference
Object Binding
Movie Scene Object Binding ID Structure

Outputs

Out
Exec
Return Value
Array of Object References

Retrieve all objects currently bound to the specified binding identifier

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss