Gets the transient assets that were generated for a prim with a given prim path. Likely one asset (e.g. UStaticMesh), but can be multiple (USkeletalMesh, USkeleton, etc.)
Target is Usd Stage Actor
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Out
Exec
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Return Value
Array of Object References
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The corresponding generated assets. May be empty if path is invalid or if that prim led to no generated assets. |