Get Generated Component

Get Generated Component

Windows
MacOS
Linux

Gets the transient component that was generated for a prim with a given prim path. Warning: The lifetime of the component is managed by the AUsdStageActor, and it may be force-destroyed at any time (e.g. when closing the stage)

Target is Usd Stage Actor

Get Generated Component
Target
Prim Path
Return Value

Inputs

In
Exec
Target
Usd Stage Actor Object Reference
Prim Path
String

Full path to the source prim, e.g. "/root_prim/my_prim"

Outputs

Out
Exec
Return Value
Scene Component Object Reference

The corresponding spawned component. It may correspond to a parent prim, if the prim at PrimPath was collapsed. Nullptr if path is invalid.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss