Unreal Engine 4.26 Documentation
Unreal Engine 4.27 Documentation
Unreal Engine 5.0 Documentation
Unreal Engine 5.1 Documentation
Unreal Engine 5.2 Documentation
Unreal Engine 5.3 Documentation
>
Unreal Engine Blueprint API Reference
>
Utilities
>
Flow Control
>
Switch
>
Switch on EMaterialUsage
Light Theme
Dark Theme
>
Switch on EMaterialUsage
Switch on EMaterialUsage
Windows
MacOS
Linux
Selects an output that matches the input value
Switch on EMaterialUsage
Selection
MATUSAGE_SkeletalMesh
MATUSAGE Skeletal Mesh
MATUSAGE Particle Sprites
MATUSAGE Beam Trails
MATUSAGE Mesh Particles
MATUSAGE Static Lighting
MATUSAGE Morph Targets
MATUSAGE Spline Mesh
MATUSAGE Instanced Static Meshes
MATUSAGE Geometry Collections
MATUSAGE Clothing
MATUSAGE Niagara Sprites
MATUSAGE Niagara Ribbons
MATUSAGE Niagara Mesh Particles
MATUSAGE Geometry Cache
MATUSAGE Water
MATUSAGE Hair Strands
MATUSAGE Lidar Point Cloud
MATUSAGE Virtual Heightfield Mesh
Inputs
In
Exec
Selection
EMaterialUsage Enum
Outputs
MATUSAGE Skeletal Mesh
Exec
MATUSAGE Particle Sprites
Exec
MATUSAGE Beam Trails
Exec
MATUSAGE Mesh Particles
Exec
MATUSAGE Static Lighting
Exec
MATUSAGE Morph Targets
Exec
MATUSAGE Spline Mesh
Exec
MATUSAGE Instanced Static Meshes
Exec
MATUSAGE Geometry Collections
Exec
MATUSAGE Clothing
Exec
MATUSAGE Niagara Sprites
Exec
MATUSAGE Niagara Ribbons
Exec
MATUSAGE Niagara Mesh Particles
Exec
MATUSAGE Geometry Cache
Exec
MATUSAGE Water
Exec
MATUSAGE Hair Strands
Exec
MATUSAGE Lidar Point Cloud
Exec
MATUSAGE Virtual Heightfield Mesh
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss