Actions
Get Mouse Position on Platform |
Gets the platform's mouse cursor position. This is the 'absolute' desktop location of the mouse. Target is Widget Layout Library |
Get Mouse Position on Viewport |
Gets the platform's mouse cursor position in the local space of the viewport widget. Target is Widget Layout Library |
Get Mouse Position Scaled by DPI |
Gets the mouse position of the player controller, scaled by the DPI. If you're trying to go from raw mouse screenspace coordinates to fullscreen widget space, you'll need to transform the mouse into DPI Scaled space. This function performs that scaling. MousePositionScaledByDPI = MousePosition * (1 / ViewportScale). //UE_DEPRECATED(4.17, "Use GetMousePositionOnViewport() instead. Optionally and for more options, you can use GetViewportWidgetGeometry and GetPlayerScreenWidgetGeometry are newly introduced to give you the geometry of the viewport and the player screen for widgets to help convert between spaces.") Target is Widget Layout Library |
Get Player Screen Widget Geometry |
Gets the geometry of the widget holding all widgets added to the "Player Screen". You can use this geometry to convert between absolute and local space of widgets held on this widget. Target is Widget Layout Library |
Get Viewport Scale |
Gets the current DPI Scale being applied to the viewport and all the Widgets. Target is Widget Layout Library |
Get Viewport Size |
Gets the size of the game viewport. Target is Widget Layout Library |
Get Viewport Widget Geometry |
Gets the geometry of the widget holding all widgets added to the "Viewport". You can use this geometry to convert between absolute and local space of widgets held on this widget. Target is Widget Layout Library |
Get Viewport World |
Get Viewport World Target is Viewport |
Is Splitscreen Force Disabled |
Returns the split screen state Target is Gameplay Statics |
Project World Location to Widget Position |
Gets the projected world to screen position for a player, then converts it into a widget position, which takes into account any quality scaling. Target is Widget Layout Library |
Remove All Widgets |
Removes all widgets from the viewport. Target is Widget Layout Library |
Set Force Disable Splitscreen |
Enables split screen Target is Gameplay Statics |
Spawn |
Spawn Target is Viewport |