Playback

Playback

Windows
MacOS
Linux
On this page

Actions

Clear Active Level Sequence

Clears the current level sequence player, needed when recording clean takes of something.

Target is Level Sequence Playback Controller

Get Active Level Sequence

Target is Level Sequence Playback Controller

Get Active Level Sequence Name

Target is Level Sequence Playback Controller

Get Current Sequence Duration

Target is Level Sequence Playback Controller

Get Current Sequence Frame Rate

Target is Level Sequence Playback Controller

Get Current Sequence Playback End

Target is Level Sequence Playback Controller

Get Current Sequence Playback Position

Target is Level Sequence Playback Controller

Get Current Sequence Playback Start

Target is Level Sequence Playback Controller

Get Current Sequence Playback Timecode

Target is Level Sequence Playback Controller

Get Level Sequences

Returns the names of each level sequence actor that is present in the level.

Target is Level Sequence Playback Controller

Is Sequence Playback Active

Target is Level Sequence Playback Controller

Is Sequencer Locked to Camera Cut

Target is Level Sequence Playback Controller

Jump to Playback Position

Moves the current sequence to a desired playback position

Target is Level Sequence Playback Controller

Pause Level Sequence

Pause the currently active sequence

Target is Level Sequence Playback Controller

Play Level Sequence

Starts playing the currently active sequence

Target is Level Sequence Playback Controller

Play Level Sequence Reverse

Starts playing the currently active sequence in reverse

Target is Level Sequence Playback Controller

Set Active Level Sequence

Changes the active level sequence to a new level sequence.

Target is Level Sequence Playback Controller

Set Sequencer Locked to Camera Cut

Sets the current Sequencer perspective to be locked to camera cut

Target is Level Sequence Playback Controller

Stop Level Sequence Play

Stops playing the currently active sequence

Target is Level Sequence Playback Controller

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss