unreal.AbilityTask_WaitGameplayEffectStackChange
¶
- class unreal.AbilityTask_WaitGameplayEffectStackChange(outer=None, name='None')¶
Bases:
unreal.AbilityTask
Waits for the actor to activate another ability
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectStackChange.h
Editor Properties: (see get_editor_property/set_editor_property)
invalid_handle
(WaitGameplayEffectStackChangeDelegate): [Read-Write] Invalid Handleon_change
(WaitGameplayEffectStackChangeDelegate): [Read-Write] On Change
- property invalid_handle¶
[Read-Write] Invalid Handle
- property on_change¶
[Read-Write] On Change