- class unreal.AnimBlueprint(outer=None, name='None')¶
An Anim Blueprint is essentially a specialized Blueprint whose graphs control the animation of a Skeletal Mesh. It can perform blending of animations, directly control the bones of the skeleton, and output a final pose for a Skeletal Mesh each frame.
Editor Properties: (see get_editor_property/set_editor_property)
blueprint_category(str): [Read-Write] The category of the Blueprint, used to organize this Blueprint class when displayed in palette windows
blueprint_description(str): [Read-Write] Shows up in the content browser tooltip when the blueprint is hovered
blueprint_display_name(str): [Read-Write] Overrides the BP’s display name in the editor UI
blueprint_namespace(str): [Read-Write] The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)
compile_mode(BlueprintCompileMode): [Read-Write] The mode that will be used when compiling this class.
deprecate(bool): [Read-Write] Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flag
generate_abstract_class(bool): [Read-Write] Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.
generate_const_class(bool): [Read-Write] Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.
hide_categories(Array(str)): [Read-Write] Additional HideCategories. These are added to HideCategories from parent.
run_construction_script_in_sequencer(bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor in sequencer
run_construction_script_on_drag(bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is complete
target_skeleton(Skeleton): [Read-Write] This is the target skeleton asset for anim instances created from this blueprint; all animations referenced by the BP should be compatible with this skeleton. For advanced use only, it is easy to cause errors if this is modified without updating or replacing all referenced animations.
thumbnail_info(ThumbnailInfo): [Read-Only] Information for thumbnail rendering
use_multi_threaded_animation_update(bool): [Read-Write] Allows this anim Blueprint to update its native update, blend tree, montages and asset players on a worker thread. The compiler will attempt to pick up any issues that may occur with threaded update. For updates to run in multiple threads both this flag and the project setting “Allow Multi Threaded Animation Update” should be set.
warn_about_blueprint_usage(bool): [Read-Write] Selecting this option will cause the compiler to emit warnings whenever a call into Blueprint is made from the animation graph. This can help track down optimizations that need to be made.