unreal.AnimationAsset

class unreal.AnimationAsset(outer=None, name='None')

Bases: unreal.Object

Animation Asset

C++ Source:

  • Module: Engine

  • File: AnimationAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_mapping_table (AssetMappingTable): [Read-Only] Asset mapping table when ParentAsset is set

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the asset

  • meta_data (Array(AnimMetaData)): [Read-Write] Meta data that can be saved with the asset

    You can query by GetMetaData function

  • parent_asset (AnimationAsset): [Read-Only] Parent Asset, if set, you won’t be able to edit any data in here but just mapping table

    During cooking, this data will be used to bake out to normal asset

  • preview_pose_asset (PoseAsset): [Read-Write] The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset// todo:: note that this doesn’t retarget right now

  • skeleton (Skeleton): [Read-Only] Pointer to the Skeleton this asset can be played on .

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering