unreal.CartesianCoordinates
¶
- class unreal.CartesianCoordinates¶
Bases:
unreal.StructBase
PEER_REVIEW - I used an Fxxx instead of UObject-based as I thought it was cheaper memorywise, but I needed to add a BP_FL to make the conversions since Fstruct can’t contain UFUNCTIONS. Is that a good choice ?
C++ Source:
Plugin: GeoReferencing
Module: GeoReferencing
File: CartesianCoordinates.h