unreal.CartesianCoordinates

class unreal.CartesianCoordinates

Bases: unreal.StructBase

PEER_REVIEW - I used an Fxxx instead of UObject-based as I thought it was cheaper memorywise, but I needed to add a BP_FL to make the conversions since Fstruct can’t contain UFUNCTIONS. Is that a good choice ?

C++ Source:

  • Plugin: GeoReferencing

  • Module: GeoReferencing

  • File: CartesianCoordinates.h