unreal.ColorGradingSettings
¶
- class unreal.ColorGradingSettings(global_=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], shadows=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], midtones=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], highlights=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], shadows_max=0.09, highlights_min=0.5)¶
Bases:
unreal.StructBase
Color Grading Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
global_
(ColorGradePerRangeSettings): [Read-Write] Globalhighlights
(ColorGradePerRangeSettings): [Read-Write] Highlightshighlights_min
(float): [Read-Write] Highlights Minmidtones
(ColorGradePerRangeSettings): [Read-Write] Midtonesshadows
(ColorGradePerRangeSettings): [Read-Write] Shadowsshadows_max
(float): [Read-Write] Shadows Max
- property global_¶
[Read-Write] Global
- Type
- property highlights¶
[Read-Write] Highlights
- Type
- property midtones¶
[Read-Write] Midtones
- Type
- property shadows¶
[Read-Write] Shadows
- Type