class unreal.DefaultCameraShakeBase(outer=None, name='None')

Bases: unreal.CameraShakeBase

Like UCameraShakeBase but with a perlin noise shake pattern by default, for convenience.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: DefaultCameraShakeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • root_shake_pattern (CameraShakePattern): [Read-Write] The root pattern for this camera shake

  • shake_scale (float): [Read-Write] The overall scale to apply to the shake. Only valid when the shake is active.

  • single_instance (bool): [Read-Write] If true to only allow a single instance of this shake class to play at any given time. Subsequent attempts to play this shake will simply restart the timer.