unreal.DisplayClusterConfigurationICVFX_ChromakeyRenderSettings

class unreal.DisplayClusterConfigurationICVFX_ChromakeyRenderSettings

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Chromakey Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced render settings

  • custom_size (DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Performance: Use custom size (low-res) for chromakey RTT frame. Default size same as camera frame

  • enable (bool): [Read-Write] Render chromakey actors from ShowOnlyList into texture

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips

  • override (DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source texture

  • override_camera_viewport (bool): [Read-Write] Debug: override the texture of the camera viewport from this chromakey RTT

  • postprocess_blur (DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blur

  • show_only_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Render actors from this layers to chromakey texture