unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings

class unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Lightcard Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced render settings

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips

  • override (DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source texture

  • override_viewport (bool): [Read-Write] Debug: override the texture of the target viewport from this lightcard RTT

  • postprocess_blur (DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blur