unreal.DisplayClusterConfigurationICVFX_LightcardSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_LightcardSettings¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Lightcard Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
blendingmode
(DisplayClusterConfigurationICVFX_LightcardRenderMode): [Read-Write] Global lighcard rendering modeenable
(bool): [Read-Write] Allow lightcard rendering (also require not empty LightCardLayers)enable_outer_viewport_ocio
(bool): [Read-Write] Enable using outer viewport OCIO from DCRA for lightcard renderingenable_viewport_ocio
(bool): [Read-Write] Enable using viewport OCIO for lightcard renderingocio_configuration
(OpenColorIODisplayConfiguration): [Read-Write] OCIO Display look configuration for all lightcardsrender_settings
(DisplayClusterConfigurationICVFX_LightcardRenderSettings): [Read-Write] Configure global render settings for this viewportsshow_only_list
(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Render actors from this layers to lightcard textures