unreal.DisplayClusterConfigurationICVFX_LightcardSettings

class unreal.DisplayClusterConfigurationICVFX_LightcardSettings

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Lightcard Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blendingmode (DisplayClusterConfigurationICVFX_LightcardRenderMode): [Read-Write] Global lighcard rendering mode

  • enable (bool): [Read-Write] Allow lightcard rendering (also require not empty LightCardLayers)

  • enable_outer_viewport_ocio (bool): [Read-Write] Enable using outer viewport OCIO from DCRA for lightcard rendering

  • enable_viewport_ocio (bool): [Read-Write] Enable using viewport OCIO for lightcard rendering

  • ocio_configuration (OpenColorIODisplayConfiguration): [Read-Write] OCIO Display look configuration for all lightcards

  • render_settings (DisplayClusterConfigurationICVFX_LightcardRenderSettings): [Read-Write] Configure global render settings for this viewports

  • show_only_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Render actors from this layers to lightcard textures