unreal.DisplayClusterConfigurationOCIOProfile

class unreal.DisplayClusterConfigurationOCIOProfile

Bases: unreal.StructBase

  • OCIO profile structure. Can be configured for viewports or cluster nodes.

  • To enable viewport configuration when using as a UPROPERTY set meta = (ConfigurationMode = “Viewports”)

  • To enable cluster node configuration when using as a UPROPERTY set meta = (ConfigurationMode = “ClusterNodes”)

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_OCIO.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_ocio_to_objects (Array(str)): [Read-Write] The data to receive the profile information. This will either be viewports or nodes.

  • ocio_configuration (OpenColorIODisplayConfiguration): [Read-Write] OCIOConfiguration