class unreal.DistributionVectorParameterBase(outer=None, name='None')

Bases: unreal.DistributionVectorConstant

Distribution Vector Parameter Base

C++ Source:

  • Module: Engine

  • File: DistributionVectorParameterBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_baked (bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time

  • constant (Vector): [Read-Write] This FVector will be returned for all input times.

  • locked_axes (DistributionVectorLockFlags): [Read-Write] Locked Axes

  • max_input (Vector): [Read-Write] Max Input

  • max_output (Vector): [Read-Write] Max Output

  • min_input (Vector): [Read-Write] Min Input

  • min_output (Vector): [Read-Write] Min Output

  • param_modes (DistributionParamMode): [Read-Write] Param Modes

  • parameter_name (Name): [Read-Write] Parameter Name

get_vector_distribution_parameter_values() -> (out_parameter_name=Name, out_min_input=Vector, out_max_input=Vector, out_min_output=Vector, out_max_output=Vector)

Get Vector Distribution Parameter Values


out_parameter_name (Name):

out_min_input (Vector):

out_max_input (Vector):

out_min_output (Vector):

out_max_output (Vector):

Return type