unreal.FbxSceneImportOptionsStaticMesh

class unreal.FbxSceneImportOptionsStaticMesh(outer=None, name='None')

Bases: unreal.Object

Fbx Scene Import Options Static Mesh

C++ Source:

  • Module: UnrealEd

  • File: FbxSceneImportOptionsStaticMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_generate_collision (bool): [Read-Write] If checked, collision will automatically be generated (ignored if custom collision is imported or used).

  • build_adjacency_buffer (bool): [Read-Write] Required for PNT tessellation but can be slow. Recommend disabling for larger meshes.

  • build_reversed_index_buffer (bool): [Read-Write] Build Reversed Index Buffer

  • generate_lightmap_u_vs (bool): [Read-Write] Generate Lightmap UVs

  • normal_generation_method (FBXSceneNormalGenerationMethod): [Read-Write] Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh

  • normal_import_method (FBXSceneNormalImportMethod): [Read-Write] Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.

  • one_convex_hull_per_ucx (bool): [Read-Write] If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls

  • remove_degenerates (bool): [Read-Write] Disabling this option will keep degenerate triangles found. In general you should leave this option on.

  • vertex_color_import_option (FbxSceneVertexColorImportOption): [Read-Write] Specify how vertex colors should be imported

  • vertex_override_color (Color): [Read-Write] Specify override color in the case that VertexColorImportOption is set to Override