unreal.GoogleVRControllerTooltipComponent

class unreal.GoogleVRControllerTooltipComponent(outer=None, name='None')

Bases: unreal.SceneComponent

Google VRController Tooltip Component

C++ Source:

  • Plugin: GoogleVRController

  • Module: GoogleVRController

  • File: GoogleVRControllerTooltipComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • parameter_collection (MaterialParameterCollection): [Read-Write] Parameter collection used to set the alpha of the tooltip. Must include property named “GoogleVRControllerTooltipAlpha”.

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • text_render_component (TextRenderComponent): [Read-Write] Text to display for the tooltip.

  • tooltip_location (GoogleVRControllerTooltipLocation): [Read-Write] Determines the location of this tooltip.

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

property parameter_collection

[Read-Write] Parameter collection used to set the alpha of the tooltip. Must include property named “GoogleVRControllerTooltipAlpha”.

Type

(MaterialParameterCollection)

receive_on_side_changed(is_location_on_left)None

Blueprint implementable event for when the tooltip changes sides. This happens when the handedness of the user changes. Override to update the visual based on which side it is on.

Parameters

is_location_on_left (bool) –

property text_render_component

[Read-Write] Text to display for the tooltip.

Type

(TextRenderComponent)

property tooltip_location

[Read-Write] Determines the location of this tooltip.

Type

(GoogleVRControllerTooltipLocation)