class unreal.LandscapeMaterialInstanceConstant(outer=None, name='None')

Bases: unreal.MaterialInstanceConstant

Landscape Material Instance Constant

C++ Source:

  • Module: Landscape

  • File: LandscapeMaterialInstanceConstant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Write] Importing data and options used for this material

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the asset

  • base_property_overrides (MaterialInstanceBasePropertyOverrides): [Read-Write] Base Property Overrides

  • font_parameter_values (Array(FontParameterValue)): [Read-Write] Font parameters.

  • lightmass_settings (LightmassMaterialInterfaceSettings): [Read-Write] The Lightmass settings for this object.

  • override_subsurface_profile (bool): [Read-Write] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.

  • parent (MaterialInterface): [Read-Write] Parent material.

  • phys_material (PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.

  • phys_material_mask (PhysicalMaterialMask): [Read-Write] Physical material mask to use for this graphics material. Used for sounds, effects etc.

  • physical_material_map (PhysicalMaterial): [Read-Write] Physical material map used with physical material mask, when it exists.

  • preview_mesh (SoftObjectPath): [Read-Write] The mesh used by the material editor to preview the material.

  • runtime_virtual_texture_parameter_values (Array(RuntimeVirtualTextureParameterValue)): [Read-Write] RuntimeVirtualTexture parameters.

  • scalar_parameter_values (Array(ScalarParameterValue)): [Read-Write] Scalar parameters.

  • subsurface_profile (SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scattering

  • texture_parameter_values (Array(TextureParameterValue)): [Read-Write] Texture parameters.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • vector_parameter_values (Array(VectorParameterValue)): [Read-Write] Vector parameters.