unreal.LuminARCandidateImage
¶
- class unreal.LuminARCandidateImage(outer=None, name='None')¶
Bases:
unreal.ARCandidateImage
Lumin ARCandidate Image
C++ Source:
Plugin: MagicLeap
Module: MagicLeapAR
File: LuminARTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_orientation
(MagicLeapImageTargetOrientation): [Read-Write] Axis Orientationcandidate_texture
(Texture2D): [Read-Write] The image to detect in scenesfriendly_name
(str): [Read-Write] The friendly name to report back when the image is detected in scenesheight
(float): [Read-Write] The physical height in centimeters of the object that this candidate image represents. Ignored in ARCoreimage_is_stationary
(bool): [Read-Write] Image Is Stationaryorientation
(ARCandidateImageOrientation): [Read-Write] The orientation to treat the candidate image as. Ignored in ARCoreuse_unreliable_pose
(bool): [Read-Write] Use Unreliable Posewidth
(float): [Read-Write] The physical width in centimeters of the object that this candidate image represents
- get_axis_orientation() → MagicLeapImageTargetOrientation¶
Get Axis Orientation
- Returns
- Return type